Factsheet
Developer:
Indigo Bunting
Based in Minsk, Belarus
Release date:
February, 2016
Platforms:
App Store
Google Play
Website:
indigobunting.net/press/sheet.php?p=Go%20Llama
Regular Price:
Free |
Description
Jump on the hillocks as fast as you can, and help the Llama to reach the top! Collect gems and unlock new brave Llamas! ◉ Tap left for small jump. ◉ Tap right for big jump. Be careful and make the right move! What is your best score?
History
Our story starts from February 2014, when two fellow students Eugene Trufanov and Andrey Shlapkov started to develop socail 3D MMO "Piratecraft" (in those days called "Sea Predators"). Later, there're other temmates joined to them. Very long, two years work was started with great ambitions and plans, but the project have not become as successfull as they wanted. Nowadays we're trying to develop simple, funny, crazy, one-button games for mobile platorms. It's a hight potential in that kind of games, because they're clear for veryone and it's incredibly broadens the potential audience.
Features
- Easy two-tap gameplay.
- Check and train of your reaction.
- Simple setting clear for everyone.
- No blood and gore, just cute llamas.
- Short time of session. Play it in a bus or on the break.
- Just fun.
Videos
Go Llama! Gameplay Video YouTube
Images
Logo & Icon
Additional Links
Our Public Group
On vk.com.
Our official
YouTube channel youtube.com.
About Indigo Bunting
Boilerplate
We're indie game development studio from Minsk, Belarus. Our company was founded in February 2014 from a group of enthusiasts. We're developing social 3D game "Piratecraft" for two years. It's a PvP game about battles of sailing ships.
But Unity and Google Chrome corrected our plans, and we're trying to develop simple, funny, crazy, one-button games for mobile platorms.
More information
More information on Indigo Bunting, our logo & relevant media are available here.
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks