Factsheet

Developer:
Indigo Bunting
Based in Minsk, Belarus

Release date:
February, 2016

Platforms:
App Store
Google Play

Website:
indigobunting.net/press/sheet.php?p=Go%20Llama

Regular Price:

Free

Description

Jump on the hillocks as fast as you can, and help the Llama to reach the top! Collect gems and unlock new brave Llamas! ◉ Tap left for small jump. ◉ Tap right for big jump. Be careful and make the right move! What is your best score?

History

Our story starts from February 2014, when two fellow students Eugene Trufanov and Andrey Shlapkov started to develop socail 3D MMO "Piratecraft" (in those days called "Sea Predators"). Later, there're other temmates joined to them. Very long, two years work was started with great ambitions and plans, but the project have not become as successfull as they wanted. Nowadays we're trying to develop simple, funny, crazy, one-button games for mobile platorms. It's a hight potential in that kind of games, because they're clear for veryone and it's incredibly broadens the potential audience.

Features

  • Easy two-tap gameplay.
  • Check and train of your reaction.
  • Simple setting clear for everyone.
  • No blood and gore, just cute llamas.
  • Short time of session. Play it in a bus or on the break.
  • Just fun.

Videos

Go Llama! Gameplay Video YouTube


Images

download all screenshots & photos as .zip (3MB)
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download logo files as .zip (547KB)
logo
logo

Our Public Group
On vk.com.

Our official
YouTube channel youtube.com.


About Indigo Bunting

Boilerplate
We're indie game development studio from Minsk, Belarus. Our company was founded in February 2014 from a group of enthusiasts. We're developing social 3D game "Piratecraft" for two years. It's a PvP game about battles of sailing ships. But Unity and Google Chrome corrected our plans, and we're trying to develop simple, funny, crazy, one-button games for mobile platorms.

More information
More information on Indigo Bunting, our logo & relevant media are available here.


Go Llama! Credits

Eugene Trufanov
Production, Game Design, Art

Andrey Shlapkov
Code


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks