Based in Minsk, Belarus
Press / Business contact:
Google Play Page
+375 (29) 394 69 83
We're indie game development studio from Minsk, Belarus. Our company was founded in February 2014 from a group of enthusiasts. We're developing social 3D game "Piratecraft" for two years. It's a PvP game about battles of sailing ships. But Unity and Google Chrome corrected our plans, and we're trying to develop simple, funny, crazy, one-button games for mobile platorms.
Our story starts from February 2014, when two fellow students Eugene Trufanov and Andrey Shlapkov started to develop socail 3D MMO "Piratecraft" (in those days called "Sea Predators"). Later, there're other temmates joined to them, like: Konstantin Kovalev - lead 3D artist, Anton Yakovlev aka Tony Sart as 2d artist, also project made with support of tallented composer Arthur Matveenko aka Dzivia. Very long, two years work was started with great ambitions and plans, but the project have not become as successfull as we wanted.Now
Nowadays we're trying to develop simple, funny, crazy, one-button games for mobile platorms. It's a hight potential in that kind of games, because they're clear for veryone and it's incredibly broadens the potential audience.
Staff video for GoldenByte 2015 YouTube
There are far more images available for Indigo Bunting, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Games Jam Kanobu 2014 Community Choice" - gamesjam.org, February, 2014
- "Microsoft Imagine Cup Russia Finalist" - Moscow, April, 2014
- "Best Unity Game Finalist" - DevGAMM Minsk, October, 2014
- "Best Online Game Finalist" - DevGAMM Minsk, October, 2014
- "Best in Cloud Microsoft Special Award" - GoldenByte, Kiev, April, 2015
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks